![]() All of these attributes combined allow him to have an easier time fighting in close quarters and landing attacks on his opponents. His mobility and size work together to give him an effective grounded approach and longer range, respectively. His ability to take stocks with his powerful attacks is made easier with his decent approach. Donkey Kong has no problem with setting up into KOs with moves that have both high power and decent range: his sweetspotted up tilt, smash attacks, aerials, back throw, Giant Punch, and grounded Spinning Kong are all prime examples. In contrast, he has below average gravity and moderately slow air acceleration.Ī typical heavyweight is expected to possess moves with high power, and Donkey Kong is no exception to this - it is possibly his greatest attribute. He has the 10th fastest walking speed, the 29th fastest dashing speed, the 16th highest traction, above average falling speed and jumping force, and is tied with Mario, Sonic, Little Mac, and Inkling for the 13th fastest air speed. Despite this, he's one of the fastest heavy characters in the game, both in terms of general mobility and attack speed. 6 Classic Mode: Journey to New Donk Cityĭonkey Kong is unsurprisingly a large super heavyweight, having the same weight value as King Dedede, and is the third-heaviest character in the game behind Bowser and King K.5.2 Most historically significant players.He has seen some results from players, such as ChunkyKong and HIKARU, taking him decently far in tournaments. His recovery is also one of the most exploitable in the game, as a simple spike is enough for Donkey Kong to lose his stock since Spinning Kong offers very little vertical distance.ĭonkey Kong is a character who can do a lot of damage and get early KOs but one simple mistake might make it hard for him to get back into the game. As a result, this makes him one of the easiest characters to juggle. Donkey Kong has little to no option to escape from combos due to his frame 4 air dodge, and not having many moves that are fast enough to combo break. Despite having a strong advantage state, his disadvantage state is among one of the worst in the game. His specials are also improved as Giant Punch became a more viable move to challenge opponents Headbutt has the ability to break shields Spinning Kong can be a useful out of shield option and Hand Slap can be used to set up for kill confirms.ĭonkey Kong has a lot of flaws to counteract his strengths. Donkey Kong also has a strong grab game, with cargo throw, being his main way of throwing opponents offstage, which is a reason why he does fine against a lot of characters with poor to mediocre recoveries. His aerials are all good as they serve their purpose in Donkey Kong's strong advantage state, with back aerial as a good walling and edgeguarding option, up air as a strong juggling and KO tool, down aerial and forward aerial for spiking opponents offstage, and neutral aerial as a good get off me or landing option. His down tilt has a chance to trip his up tilt is a solid anti air that can kill at high percents, and his forward tilt is a good spacing tool. He also has a strong set of normals in his moveset. ![]() Donkey Kong has surprisingly good mobility for a superheavyweight, having both a good dash and air speed. This is a significant drop from his 22nd out of 54 placement in SSB4. ![]() 4, instead of using his voice actor, Takashi Nagasako.ĭonkey Kong is ranked 68th out of 82 on the current tier list, placing him in the D+ tier. Donkey Kong is classified as Fighter #02.ĭonkey Kong retains his gorilla-like grunts and roars from Super Smash Bros. ![]() Initially teased in the then-unnamed Ultimate's announcement trailer, Donkey Kong was confirmed on June 12th, 2018. Donkey Kong ( ドンキーコング, Donkey Kong) is a playable character in Super Smash Bros.
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